

"Cyber Lip" (1990) had some of the core developers as the original Metal Slug. The same team that created Metal Slug had previously created a handful of games for Irem, most of which featured very similar graphics and gameplay. Cliff Reese holds the official record for this game with 2,683,030 points on March 8, 2011. The tank in this anime is called Bonaparte and is piloted by Leona Ozaki. The tank in Metal Slug was inspired by the tank: Dominio Tank Police (1988). Just as the two main heroes (Marco & Tarma) appear in every chapter in the Metal Slug series, General Morden & Allen O' Neill (the machine gun wielding, trash mouth-talking, buffed soldier) are the series' classic main villains. General Morden, the rebel army's evil general, is a parody of Saddam Hussein. While being an obvious parody of World War II and the Nazi regime (the rebel army's flag is a deliberate pastiche of the Nazi "Swastika"), Metal Slug also lampoons 'Full Metal Jacket' and 'MASH'. Meeher later joked about the title, saying "Maybe I don't make much of a sense?" Slugs in Metal Slug sequels included animals (usually only the Vulcan cannon mounted on the animal, with a cannon attachment occasionally available), planes and other vehicles that did not fit Meeher's original definition. Initially, players considered the title to be "not good enough". The word 'metal' in the title indicates that the vehicle is mechanical. Etymology of 'Metal Slug': Meeher, the lead designer of the game for Nazca, wanted to create an armored fighting vehicle that could crawl on the ground like a 'slug'. Game ID: NGM-201 Players: 2 Control: 8-way joystick Buttons: 3 → Character > Shoot, Jump, Grenade → Metal Slug> Gun Attack, Jump Board Vehicle, Artillery Attack TRIVIA Metal Slug was released in April 1996. TECHNICAL Runs on the SNK "Neo-Geo MVS" hardware. Further bonus points are awarded if the player's Metal Slug vehicle has survived the boss battle. Once the boss has been destroyed, bonus points are awarded for each prisoner rescued. Each level ends with at least one large enemy 'Boss' vehicle that takes many hits to destroy. Available weapons are Heavy Machine Gun, Flame Shot, Rocket Launcher and Shotgun. The levels are littered with bearded hostages who, when rescued, award players with either points bonuses (in the form of medals) or weapon power-ups. The enemy troops also have vehicles at their disposal, such as tanks, boats and helicopters. If the Slug takes too many hits it will break down and start to flash, the player must then quickly exit the vehicle before it explodes. The Metal Slug is slow-moving but has very powerful weapons. Also, at certain points during a level players will find an unused 'Super Vehicle-001' - or Metal Slug - tank which can be entered and driven. Players start the game armed only with a pistol, but extra weapons can be picked up and used for greater firepower. The game features six enemy-packed levels, referred to as 'missions'. A scrolling 'run-and-gun' platform game for one or two players, Metal Slug is a humorous parody of war and specifically of World War II and the Nazis. published 25 years ago: Metal Slug - Super Vehicle-001 © 1996 Nazca. Gem income more in-line with other LA nations, what do aliens know about fire gems anyway? you cant start fires in space.SNK Neo-Geo MVS cart. Vehicles now powered by more sustainable magics, un-sustainable gem dependancies are a thing of the past!: Lowered Gem costs for summons, can now mass-produce more at once Pay cuts for the 1%, commander units are cheaper across the board, aliens in particular have little use for your feeble yellow metal: lowered gold costs for most commander units Missiles are now far more aerodynamic: Lowered the protection on missiles by a fair amount Tank structural supports have been removed to give crewman more room to stretch and make tea, lowering cramp percentages by up to 34%!: Tank HP nerfed across the board

Bazooka troops have received advanced training to fire their rockets outside of direct battle (also justifying a pay rise): Added siege bonus to bazooka troops LV-1 pilots will feel embarrassed about the loss of their valuable battle armor and wander off post-battle: LV-1's secondshape is now temporary (disappear post battle) Allied rebel units now X% less expendable (Still very expendable): Raised rebels terrain-troops rp to 7 The guys carrying massive bloody shield now aren't quite as good at swinging a sword while holding it: Nerfed shield troopers attack a small amount Fanatically loyal troops will no longer demand twice the pay of other human units: Cut gold costs quite a bit, lowered rp costs a bit, raised resource costs across most of the rebels basic units not complete or very playable, hopefully I can work on them soon Back and did a bit of re-balancing for the Rebel Army making them a bit better.
